Professional timeline

Key roles and responsibilities across studios and products.

Sofatutor logo
Sofatutor KIDS — Game & Product Designer Apr 2025 — Present

Game and Product designer. Current role!

Tequila Works logo
Tequila Works — Game Designer 2023 — 2025

Worked in an unannounced open-world AA action/adventure title. Focused in systems and combat design.

  • Core systems, puzzles and combat mechanics ideation and prototyping.
  • AI systems & behaviour trees and NPC systems.
  • Cross-department coordination and documentation of systemic design.

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Lingokids logo
Lingokids — Game Designer 2020 — 2023

Educational games for kids from concept to release within the Lingokids app.

  • +15 educational videogames covering logic, creativity, arcade and narrative genres, among others.
  • Unity prototyping, user testing with children, and post-launch iteration.

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Spikatech logo
Spikatech — Narrative Designer (VR) & XR Developer 2018 — 2019

Narrative Designer for a VR experience commemorating the Magellan expedition’s fifth centenary, intended for museum installations.

  • Designed the script, mechanics and gameplay beats to align with narrative flow.
  • Created VR prototypes in Unreal Engine 4 to validate mechanics.
  • Developed AR experiences in Unity + Vuforia using markers and QR codes for interactive educational content.
  • Project under NDA; cancelled before public release.

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