Professional timeline
Key roles and responsibilities across studios and products.

Game and Product designer. Current role!

Worked in an unannounced open-world AA action/adventure title. Focused in systems and combat design.
- Core systems, puzzles and combat mechanics ideation and prototyping.
- AI systems & behaviour trees and NPC systems.
- Cross-department coordination and documentation of systemic design.

Educational games for kids from concept to release within the Lingokids app.
- +15 educational videogames covering logic, creativity, arcade and narrative genres, among others.
- Unity prototyping, user testing with children, and post-launch iteration.

Narrative Designer for a VR experience commemorating the Magellan expedition’s fifth centenary, intended for museum installations.
- Designed the script, mechanics and gameplay beats to align with narrative flow.
- Created VR prototypes in Unreal Engine 4 to validate mechanics.
- Developed AR experiences in Unity + Vuforia using markers and QR codes for interactive educational content.
- Project under NDA; cancelled before public release.