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Spikatech
Narrative Designer (VR) & XR Developer — 2018–2019
Overview
Responsibilities
- Ownership of narrative for a VR experience.
- Ownership of an AR application, taking care of design and implementation.
- Close collaboration with programming and art for implementation and polish.
- Documentation and communication of gameplay specifications.
Tools
- Unity
- Vuforia
- Unreal Engine 4
VR museum experience — Magellan expedition (5th centenary)
- Role: Narrative Designer
- Goal: A museum-grade VR experience where users become sailors and live the expedition.
- Work: Script and mechanics design, aligning gameplay beats with each narrative moment.
- Prototyping: VR tests in Unreal Engine 4 to validate interactions and pacing.
- Status: Project was cancelled and never published (NDA).
AR companion app — Unity + Vuforia
- Role: AR Designer & Developer.
- Goal: Interactive museum app complementing the VR experience.
- Work: Marker/QR-based experiences showing live animations, reactions and facts about the expedition.
- Tech: Unity, Vuforia.