Academic

Research and university projects about design, learning, and play.

Talks

Anatomy of the Systemic Videogame

Talk @ Atlantic Games Conference (2026)

Analysis of systemic design from the inside out: how to break down systems, identify their components and interactions, and apply practical methodologies to design, document and iterate on systemic games.

Board game design workshop

Workshop @ Málaga Game Creators (2026)

Hands-on group workshop focused on designing and building board games from scratch using conventional (and some unconventional) materials. Participants went from concept to quick playable prototype in a single session.

LGBT+ Representation in Videogames

Roundtable @ PoloPride 2025 — Polo Digital, Málaga

Roundtable discussion on the state of LGBT+ representation in the games industry. As a game design representative for the table, I talked about the game designers role and responsability on this matter.

Game feel: Tickling the brain using buttons

Talk @ MálagaJam Weekend 16 (July, 2023)

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University Games & Projects

Necrognomicon

Master's project at Videogame Design Master's Program in UCM. I was the only game designer in the project. Conducted game and level design and worked alongside a multidisciplinar team of +25 people. Graduated with honors.

Link to game →

Gatecrasher

Web-built tower defense game developed in my university videogames degree. Game and level designer.

Link to game →

Balaclava

Asyncronous multiplayer game developed in my university videogames degree. Game and level designer.

Link to game →

Thesis

Final degree thesis

Final Degree Project at the Videogames University Degree in URJC (Madrid). Analysis of the role of psychology and emotion into game design, focusing mainly in the Horror genre.

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